TeamSize | 2 | Players per team |
MaxTeams | 5 | |
MinTeams | 3 | Bots fill until at least this many teams |
RoundsToWin | 3 | |
LobbyCountdown | 10 | Seconds |
BuyTime | 15 | Seconds |
RoundMaxTime | 120 | Seconds |
RoundEndTime | 5 | Seconds |
MatchEndTime | 8 | Seconds |
StartGold | 600 | |
RoundGold | 250 | Everyone every round |
KillGold | 150 | |
WinGold | 300 | Each member of the round winner |
MaxItems | 6 | |
ArenaRadius | 3600 | cm |
SpawnRadius | 2760 | cm |
ZoneDelay | 12 | Seconds after the fight starts |
ZoneDuration | 70 | Seconds to close fully |
ZoneStartRadius | 3750 | cm |
ZoneEndRadius | 180 | cm |
ZoneDamagePerSecond | 10 | |
ZoneDamageRamp | 2 | Zone damage = DamagePerSecond x (1 + Ramp x close progress) so x3 when fully closed |
BaseWalkSpeed | 600 | cm per second |
MinPlayersToStart | 1 | Humans needed before the host can press START (1 so a solo host can start with bots) |
ZoneDamageTickInterval | 0.5 | Seconds between zone damage ticks |
FillBots | 1 | 1 = bots fill empty slots and teams |
PadSlotSpacing | 200 | cm between teammates on a spawn pad |
MaxCopiesPerItem | 1 | No stacking the same item: the shop should be a decision |
SessionJoinTimeout | 20 | Seconds a join may take before the menu says no answer |
HostLeaveGrace | 0.5 | Seconds the host waits after announcing it is leaving |
BotTeammateSpacing | 450 | cm a bot keeps from its teammate |
BotZoneSafetyMargin | 350 | cm a bot stays inside the zone edge |
BotZoneLookAhead | 4 | Seconds ahead a bot judges the zone radius |
BotRethinkInterval | 1 | Seconds between a bot rethinking where to stand |
BotCoverHoldTime | 5 | Seconds a bot holds a cover spot |
BotSightRange | 5000 | cm a bot looks for a target |
BotStuckTime | 1 | Seconds with no progress before a bot gives up on a spot |
BotFinalRingFraction | 0.6 | Ring bots stand on at the close as a fraction of the zone radius |
BotAvoidanceRadius | 300 | cm ahead a bot looks for other bots to steer around |
BotAvoidanceWeight | 0.5 | 0 never gives way to 1 always (keep above 0.3) |
BotSidestepDistance | 200 | cm a stuck bot steps sideways off a fighter |
BotReactionTime | 0.45 | Seconds from first seeing an enemy to the first shot (higher is easier) |
BotAimErrorDegrees | 3 | Random aim error per cast in degrees (higher is easier) |
BotLeadAccuracy | 0.6 | 0 aims where the target is to 1 leads perfectly (lower is easier) |
BotCastGap | 0.35 | Seconds between two casts of one bot |
BotHealBelow | 0.7 | Heals a teammate or itself below this fraction of max health |
BotBuffBelow | 0.75 | Uses its defensive buff below this fraction of max health |
BotRetreatBelow | 0.35 | Below this fraction of max health a bot keeps to cover |
BotSelfAreaReach | 0.75 | Self area casts only with an enemy inside this fraction of its radius |
BotChaseBeyond | 0.9 | Chases an enemy farther than this fraction of its basic attack range |