BrainDance Updated Nov 1, 7:37 PM

Studio dashboard

What needs doing

Pick your name to see what's waiting on you. Everything here comes straight from GitHub, so it's always current.

Where everyone's at

N

Nate

Design, data and art · updated 2026-11-01
On track

Working on next

  • tune bot difficulty after the first real playtest; #14 and #21; map concepts for the Cash Brawl arena
What they just finished
  • added Alan's bot rows (#11, #24) and session rows (#16) to data/match.csv at his proposed values, BotStuckTime 1. Fixed the MinPlayersToStart note (PR #29). No MaxHumans row: TeamSize x MaxTeams is what we want
  • picked the Final 16 (docs/champions/final-16.md, brainstorm only) and locked the art direction (docs/art-direction.md): anime ink in game, inked gothic for 2D. Started the BrainDance hub (hub/), a Cloudflare…
Full status history →
C

Collin

Combat core and builds · updated 2026-10-29
On track

Working on next

  • A two-human playtest with the package once bots fight (#22).
  • Steam sessions for #8.
  • Items in the HUD, if Alan wants them through the interface.
What they just finished
  • on combat, merged into main as PR #20 (617c572) on 2026-10-29.
  • faa89cb, items through GAS:
  • 2a0761e, packaged builds:
  • All 41 BrainDance.* tests pass headless, run alone, with 0 ensures. The one Error: line is the dropped connection MenuHostJoin expects.
  • Packaged: two copies on this PC start at the main menu. A host on L_Arena_Whitebox?listen and a client at 127.0.0.1 connected, and Cash Brawl rounds ran: lobby, buy (bots bought items), fight, round end, with every…
  • Not checked by hand: clicking Alan's Host button and Join box. Desktop control couldn't reach the packaged game's window, so the check used the same travel those buttons do (?listen, then the address). Input and…
Full status history →
A

Alan

Game mode, HUD and bots · updated 2026-11-01
On track

Working on next

  • The 0/10 join list count: the cause and fix are posted for Collin on #8 (RegisterPlayer in Shared/BDOnlineSessions.cpp). Then MenuFindJoin should expect 1/10, and 2/10 after a join.
  • Bot rows from DT_Match once #24 and #11 land.
  • Bot difficulty: bots feel fine for now. Revisit after a real playtest.
What they just finished
  • PR #32 merged. Fast-forwarded gamemode to main (0bbbc55).
  • Nudged Nate on #24, #11 and #16.
  • No code, asset or data changes. No build or test run needed.
Full status history →

Games

In production

BrainDance MOBA

Third-person skillshot MOBA for Steam. First mode: Cash Brawl, five teams of two, last team standing.

Open →
Concept

Friendslop game

Steam party game with Collin and Alan. Concept pick by Nov 10, launch window Dec 10 to 17.

Not on the hub yet
Paused

Gunfight

UE5.8 arena shooter with Apex-style movement.

Not on the hub yet
In production

Roblox and Fortnite

SupermarketSim tycoon and a co-op climber, with Jasper and Alan.

Not on the hub yet

Latest changes